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The Journey beyond
Perfectionism
to "Good Enough."
Blog


In Praise of the Grind
Happy Pocky Day! In the side-scrolling rogue-like "Dead Cells," you play as the Beheaded, and your goal, at least at an initial glance, is to escape from the prison, fighting through hordes of undead infected by the "Malaise," so you can kill the King and hopefully bring about change. The gameplay is simple to grasp but difficult to master as you fight monsters. For the less adroit, reaching the end of each level, or Biome, may take several runs. Dying and starting over is a
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Music Box Lullaby
Following the inspiration sparked by last week's blog post, I decided on Friday (10.30) to revisit "Mother Nightmare's Lullaby"1 and re-compose the first section, adhering more strictly to the constraints of a 15-note music box instead of playing fast and loose with the rules in Dorico like I did for the version I composed for "Teyr'loch Delter Pach". Thankfully, online music box editors exist for the very specific niche of people who want to create and punch out holes for a
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A Story Scrapbook
This post is going to be different from some of my more recent ones in that I'm using it as a scratch pad for ideating and expanding on ideas I've had in the past for our Skies Over Aefala campaign. I'll try to keep it clear and easy to follow, since the process can be messy, stilted, and jumping to seemingly random points, but I don't want to polish it too much because I want to capture that creative mess. There are two primary stories: Cael's/Efiál's and the overarching Ski
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About
Hey, whaddya know? This area is currently a W.I.P.! A future box for me to check. Probably in the next week or two.
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